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Switchball | 
enlarge | From: Vivendi Universal Category: Video Games
List Price: $19.99 Buy New: $1.95 You Save: $18.04 (90%)
New (10) Used (2) from $1.95
Rating: 8 reviews Sales Rank: 17057
Format: Cd Platform: Windows Xp Genre: Puzzle Games ESRB: Everyone Media: Video Game Batteries Included: No Age: 5 - 20 years Operating System: Windows XP Shipping Weight (lbs): 0.3 Dimensions (in): 0.1 x 0.1 x 0
MPN: SWITCHBALL Model: 72751 UPC: 020626727518 EAN: 0020626727518 ASIN: B000VIHAPY
Release Date: October 9, 2007 Availability: Usually ships in 1-2 business days
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| Features:
| • | Inventive and fun puzzle-driven play based on real world physical interactions. | | • | Beautiful and elegant 3D graphics offer panoramic views of 30 incredible levels in 5 amazing environments - Skyworld, Iceworld, Caveworld, Cloudworld and Lavaworld. | | • | More than 40 interactive objects including wooden blocks, sheets of cloth, spinning fans, magnets, cannons and many more. | | • | Morph the marble into a different ball, with unique physical properties including the metalball, powerball and airball to more easily get through each area. |
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| Editorial Reviews:
Product Description Switchball is an intricate puzzle game set in a stunning 3-D world. Control an ever-changing ball along a narrow winding course suspended in midair. Think, solve and roll your way through challenging levels jam-packed with obstacles, traps and mazes.
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| Customer Reviews: Read 3 more reviews...
PhysX compatable October 25, 2008 Andrew Elliott (Berthoud, CO USA) you can definitely get a kick from this game knowing if you have a PhysX card or a Nvidia GTX 200 series card or greater, because this game totally supports PhysX hardware. It's also a fun time killer as well, I recommend it, used that is, If you don't want to spend money on it, you can get a sense of it by downloading the DEMO.
Switchball compared to Ballance March 24, 2008 Martin 1 out of 1 found this review helpful
First off, I do very much appreciate that a company created a game that may be dubbed a sequel to Ballance. The ideas in Switchball and the level design are nice extensions to Ballance. Now a few comments on the gameplay and an assessment of Switchball compared to Ballance. I found Switchball via serendipity, purchased and installed the full version without a hitch on my Vista system, thinking this game would be a nice Easter present for my kid. On Easter Sunday, however, I ran into substantial trouble getting the game installed on my kid's otherwise standard XP system - I kept getting a blank registration screen during Setup. The game made me waste some 2 hours on Easter Sunday walking through all trouble shooting sections in vain, until I decided to walk through the registry via Regedit and eliminate all and every traces of Sierra. For some reason, the installation then went smoothly - yet a software company should not make parents walk via an otherwise critical editor through the registry of some standard PC. That experience tinged very much the impression of Switchball. Gameplay: I can't help but compare this game to Ballance, which is a class in its own, way more elaborate than those Marble Madness derivatives, which convey a simplistic impression with respect to the gameplay in general and the graphics when compared to Ballance and to Switchball. The gameplay and the atmosphere with Ballance are much more intense than with Switchball, though. There are three reasons: 1) The music and sound design of Switchball is simplistic, thus getting boring and stale quickly, quite in contrast to the sound design and music coming with Ballance. I am very much under the impression that Sierra whipped up some game levels and pressed towards publishing, treating aspects such as game atmosphere and music as ancillary components - a very detrimental and wrong management decision here: Switchball cannot hold a candle to Ballance in terms of game atmosphere. 2) Game control: Switchball supports mouse and keyboard control, whereas Ballance supports keyboard control only. While the mouse is a nice feature to have, e.g. to get some overview of some game level, keyboard control is more precise and my kids' preferred way to move around. The keyboard control of Switchball is quite comparable to the keyboard control of Ballance, up to an important difference: at times there is some slack in the keyboard control, which makes it difficult to master some critical level details. This may be a programming bug or a real-time issue and/or may be alleviated when some physical Ageia graphics board is part of the system, don't know - yet this randomly sloppy keyboard reaction may lead to frustrations at times. Ballance in contrast does support a very precise and direct keyboard control not suffering from occasional glitches like Switchball. 3) The paper ball of Ballance is something missing in Switchball. I loved the intricacies of the tumbling paper ball in Ballance. Switchball supports new game ideas, such as jumping, magnetic and boosted balls; the lovely and simple paper ball would have been a very nice addition to Switchball, though. Wrapping up, I very much welcome Sierra's Switchball. My kids did and do have quite some fun with this game, albeit they still miss the atmosphere conveyed by Ballance. By all means, keep those games coming - lovely and timeless game idea. I just hope that the creators of Ballance may get together again creating further sequels to Ballance, or help other companies in this endeavour and provide their expertise in creating captivating game atmospheres.
Fun ball roller/puzzle hybrid January 19, 2008 Lorben While at first it may look like you're average ball roller, this is much more of a puzzle game than Marble Madness or Super Monkey Ball ever thought about being. With roughly 80% of the game completed the difficulty curve has been very smooth. For the most part the puzzles are physics based. None have been brain busters so far but once you know what it do it can be difficult to pull it off. The background light techno is relaxing. Graphics are clean and attractive. The physics are very well done which is to be expected in a game built around them. There is no built in vsync option for this game and I got some noticeable screen tearing when I first loaded it up. After forcing vsync through the Nvida control panel (which can also be done in the ATI control panel) it looked great. Long story short; the game is fun. I would recommend it.
Lame. January 19, 2008 Paul Mosier This game expands upon the original marble ball game of the NES from like 1988. Unfortunately much of the new things are in the first half of the game. The setup of each level is different, while the style never changes. The camera will change angles automatically for you, but as far as I know you cannot lock another camera view of your choosing. The upper levels are definitely challenging, in a make-you-want-to-pull-your-hair-out kind of way. It isn't that the puzzles are difficult, it's that it just takes skill with the mouse to get the ball to go the correct direction. It is hard to give this game a terrible review, because it was only $20 brand new. It is by no means a quality game however. Another annoying thing is the resolution is maxed out at 1024 x 768. Not every game company can makes games like Halo. One good thing is the physics engine used seems realistic, but all in all I'd skip this one.
This delivers what they promise January 17, 2008 J. Lomonaco (USA) I wanted a up to date game to play in the 30 minutes prior to shuting down my computer each day. Kind of a fun way to end a long day of work. This Switchball game works perfect for this purpose. The game is simple but challenging. It is easy to put down or can be run for a long period of time. Amazon was great..arrived on the exact date they identified....price was reasonable.
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