Visual Basic Graphics Programming: Hands-on Applications and Advanced Color Development | 
vergrössern | Autor: Stephens Urheber: Stephens Verleger: Verlag John Wiley & Sons, Inc
Kaufen Neu: EUR 27,77
Neu (22) Gebraucht (5) ab EUR 23,57
Bewertung: 5 Rezensionen Verkaufsrang: 756542
Medium: Taschenbuch Ausgabe: 0002 Seiten: 736 Zahl Der Einzelteile: 1 Versandgewicht: 2.4 Maße (innen): 9.2 x 7.5 x 1.7
ISBN: 0471355992 Dewey Dezimalzahl: 006.6765 EAN: 9780471355991 ASIN: 0471355992
Publikation: November 30, 1999 Verfügbarkeit: Versandfertig in 1 - 2 Werktagen Versand: Internationaler Versand möglich Zustand: Lieferung aus England, nach DE & Weltweit. Lieferung nach 5-8 Tage. CAIMAN EUROVERSAND, Versand direkt aus Europa mit dem üblichen Service von CAIMAN. Unser Kundendienst (DE-FR-EN-SP-JP) steht jederzeit zu Verfügung.
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| Redaktionelle Rezensionen:
Amazon.co.uk Visual Basic's graphics commands are simple and easy to use, but relatively slow and limited. Considering Windows succeeded in large part because it provides a graphical interface it's strange to find the premier Windows application development tool provides such poor graphics support. Rod Stephens' book attempts to remedy this without recourse to a new language. He does what everyone does when they need to accelerate VB programs and hits the APIs. The main reason for this is to gain more speed and provide pixel level control of graphics. After a crash course in avoiding system crashes when working with APIs the rest of the book examines the various graphical operations you might want to perform and shows you how to do it as efficiently as possible. Stephens starts with lines and palettes before introducing pixel bashing, which is tricky in VB using API calls. He discusses mapping various co-ordinate systems to the basic pixel system underlying the standard VB graphics features and addresses the problems. The bulk of the book is spent in introducing graphic editing, formatting, creation, transformation, animation and other operations. Each is described, the algorithms you need to achieve each are discussed, the API calls you need listed and sample code created. The material is far-ranging. You get everything: bar graphs, strange attractors, image sharpening, tiling, colour handling, 3D transformations, surface mapping and even ray tracing. There are actually many similar books on graphic programming but most tend to use C or a metalanguage. Such books aren't too useful to VB programmers where an intimate knowledge of the Windows APIs is essential to implement them, so Stephens book is valuable indeed to those wanting to go beyond VB's original intentions without changing programming environments. --Steve Patient
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Well worth it. Juni 22, 2000 Jeffrey C. Roux (New Orleans, LA USA) We were having some trouble at work with graphics in VB under Terminal Server (which is restricted to 256-color palette). I bought this book specifically to see what it had to say about palettes. This book has a small section covering 256-color palettes and example programs and we've solved a dithering problem we never could solve before. BTW, Rod's other books are good too.
Excellent book, I would highly recommend it! März 21, 2000 Eric D. Burdo (Rustic Backwood, Northern Maine) This book is a must have. I would recommend this book to anyone who wants to go into VB Graphics Programming...I have read several of Rod's other books, and visited his website many times. I heard about this book and went and bought it. Boy, I was not disappointed.
Visual Basic Graphics Programming : Hands-On Applications an März 18, 2000 Merilee (Central New York) Great book, this book has been a great help, lots of great topics. This book even covers some basic numerical methods required in a manner that is very understandable. Exceptional tutorial on VB graphics.
great for any VB programmer, also for beginners März 5, 2000 This book is a verry nice and clear introduction to graphics-programming. It gives you a thorough understanding of the basics and builds up to 3 dimensions. Highly recommended.
Good book with lots of graphical theories Februar 20, 2000 Jimmy C After glancing through the few chapters of the book, I must say this is a book for anyone who is new to graphics programming as it offers lots of code samples and theories as it says on the back.If you're looking for a book about printing than this is not it, it only offers one chapter of info on it and I don't think it's all that useful (I don't program printing so I don't know) An added bonus of course is the 3D graphics chapter with topics such as ray-tracing and such. :P Oh and this is NOT a DirectX book, it's mainly uses the Windows API and a lot of VB code, no C here.
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